If you keep dying to the same boss, stop throwing attempts at it and work through a short checklist instead. Watch the moves, check your numbers, bring help, change how you fight, and if none of that does it, leave and come back stronger. Leaving is how Elden Ring is meant to be played, so it doesn't count as giving up.
Stuck on the same boss? Start here
The steps run from the cheapest fix to the most expensive, so you can stop at whichever one solves your problem:
- Spend a few attempts learning the boss's moves instead of trying to win.
- Check your Vigor, your flasks and your weapon level at a Site of Grace.
- Bring a Spirit Ash, an NPC summon or another player.
- Change how you fight: a shield, a different skill, a boss-specific tool.
- Leave, explore somewhere easier, and come back stronger.
Before any of that, take the pressure off yourself. In the game's first year, players racked up 5.9 billion boss attempts. The three most attempted were Malenia, Blade of Miquella (329 million), Margit, the Fell Omen (281 million) and the Tree Sentinel in Limgrave (277 million). If you're stuck on one of those, you're stuck where everybody gets stuck.
This guide is current as of App Ver. 1.17.1 / Regulation Ver. 1.17.1, released September 8, 2026. Your version shows in the lower-right corner of the title screen.
An Elden Ring boss guide that works on any fight: learn the moves first
This step costs nothing but a few deaths. Go in with one goal: don't attack, just dodge and watch. Lock on with R3 / R, roll with Circle / B, and pay attention to where each combo ends. Every boss has gaps after a string of swings, and those gaps are your turns.
Carrying a pile of runes makes it hard to treat an attempt as practice. Spend them first, or accept the risk: when you die, your runes drop on that spot, and if you die again before picking them up, they're gone.
Why mashing roll gets you hit
Inputs queue up. If you press the dodge button three times in a panic, your character rolls, then rolls again at the next chance, whether you still want to or not.
Say a boss swings, pauses, then swings again. You mash Circle on the first swing. The first roll saves you, but the second fires during the pause and ends right as the delayed swing lands. It looks like the boss read your mind when it only read your thumb. Press once per attack and wait for the next one.
Check your roll before you blame your reflexes
Your roll depends on how much of your maximum equip load you're using:
- Below 30%: fast roll
- 30% to 69.9%: normal roll
- 70% to 99.9%: heavy roll
- 100% or more: you can't dodge or jump at all
If you put on the heaviest armor you found to survive longer, you may have pushed yourself into the heavy roll, and that slow flop could be the real reason you're getting clipped. Take a piece off or put a few levels into Endurance, which raises equip load.
After a handful of watching attempts, you'll know which problem you have. If you can see the attacks coming and still die in two hits, or you dodge well but the health bar barely moves, your numbers are the issue, and that's the next step. If you can't read the attacks at all yet, keep watching a little longer.
Check your Vigor, flasks and weapon level

Margit, the Fell Omen is the classic example. He waits at the gates of Stormveil Castle, and a lot of players reach him with starting-level health, a weapon they've never upgraded, and flasks they've never touched. A couple of minutes at a Site of Grace tells you if that's you.
The official advice for when more levels stop helping is a good frame: upgrade your weapon, try a new spell, spirit or Ash of War, use crafted buffs, and upgrade your flasks.
Vigor
Vigor is your HP, and it's the big one if you're dying in two hits. At 10 Vigor you have 414 HP, at 40 you have 1,450, and at 60 you have 1,900. Bandai Namco's stats guide calls it one of the most important stats to level early.
Vigor has soft caps at 40 and 60, points where each level starts giving you less. Going from 39 to 40 adds 48 HP, while the very next level, 40 to 41, adds only 26. So 40 is the target for any build, and 60 is where to aim later in the game. If you've been pouring everything into damage and sitting at 15 Vigor, your next several levels are already decided.
You level up at a Site of Grace with runes, once you've accepted Melina's accord. She shows up while you rest at a grace early on.
Flasks
Two items make your flasks better, and both get used at a Site of Grace:
- Golden Seeds add charges. Look at the base of small golden trees.
- Sacred Tears raise how much each charge restores. Churches are the main place to find them.
The same menu lets you choose how your charges are split between the Flask of Crimson Tears (HP) and the Flask of Cerulean Tears (FP). If FP isn't your problem in this fight, I'd move a charge or two over to Crimson. It costs nothing and you can switch back afterward.
The Flask of Wondrous Physick is a separate flask on top of those. You set its effects by mixing Crystal Tears at a Site of Grace, so if you have one sitting empty, fill it.
Weapon level
This gets overlooked more than anything else. Standard weapons use Smithing Stones and go up to +25. Unique weapons use Somber Smithing Stones and go up to +10, one stone per level. Each upgrade raises the weapon's base damage, which often does more for you than a few points in Strength or Dexterity.
The smithing table at the Church of Elleh only takes a weapon up to a certain level. After that you need Smithing Master Hewg at the Roundtable Hold. For stones, head into tunnels, starting with the ones in Limgrave.
Also check that you meet your weapon's stat requirements, because a weapon used below them deals far less damage. Two-handing helps here, since it counts your Strength as 1.5 times its value. If a weapon asks for 16 Strength and you have 12, holding it in both hands counts you as 18.
If you're in Shadow of the Erdtree, the equivalent check is your Scadutree Fragments and Revered Spirit Ashes, which only do anything inside the Realm of Shadow.
Bring a Spirit Ash, an NPC or another player
With your numbers in order, the next step is getting the boss to look at someone else for a while. You have three ways to do it.
| Spirit Ashes | NPC summon | Co-op player | |
|---|---|---|---|
| What you need | Spirit Calling Bell plus the ashes | A summon sign at that boss | Furlcalling Finger Remedy |
| Cost or limit | Usually FP, one type at a time, only near a Rebirth Monument | Only some fights have one | Up to two guests, remedy is used up when co-op starts |
| Catch | Can't be used during multiplayer | Not available everywhere | You can be invaded, and there's no Torrent or fast travel while hosting |
Spirit Ashes
Renna the Witch gives you the Spirit Calling Bell and your first ashes at the Church of Elleh, once you have the Spectral Steed Whistle. If you missed her, a merchant at the Roundtable Hold sells the bell.
Spirits get stronger with glovewort and runes, which opens up after you help a pair of characters at the Roundtable Hold. Catacombs hold plenty of glovewort. It's worth pushing a favorite spirit up, because since version 1.13, spirits at +8 or higher are stronger than they used to be, with the Mimic Tear as the exception.
NPC summons
Some boss fights have an NPC summon sign. Since version 1.13, one press of the action button is enough to summon the NPC in certain fights. Margit is a fight where spirits, NPCs and other players are all on the table.
Co-op with another player
- Buy the Crafting Kit from Kalé at the Church of Elleh so you can craft the Furlcalling Finger Remedy.
- Use the remedy near the boss to make summon signs visible.
- Interact with a gold sign to bring that player in.
- To play with a friend on the same platform, both set the same multiplayer password so you only match each other.
The mix-up to avoid is that the Furlcalling Finger Remedy is the host's item, and the Tarnished's Furled Finger is the helper's. If you're the one who's stuck, you want the remedy. On PlayStation, online play needs PlayStation Plus, and on Xbox it needs Game Pass Essential, Premium or Ultimate. The official multiplayer introduction walks through the items if you want the full rundown.
Spirits and players don't combine, since you can't summon a spirit during multiplayer. Pick one or the other for each attempt.
As for whether summoning "counts," it does. Players logged over 1 billion summons in that first year, and 88% of those were co-op, with invasions making up the rest. The game hands you the bell in the first few hours for a reason.
Change how you fight

Malenia, Blade of Miquella is the example here. By the time you reach her, your Vigor is probably fine and your weapon is probably maxed, and she still wins. In a fight like that the numbers have done all they can, so the plan has to change. A co-op partner from the previous step is one option. These are some others.
Break the boss's stance
A Guard Counter is a strong attack (R2 / RT) pressed right after you block a hit. It breaks an enemy's stance easily, and so do jump attacks and charged strong attacks. When a boss's stance breaks, it drops to its knees or slumps, and you can land a Critical Hit with R1 / RB for a big chunk of damage. If you've only been poking with light attacks, building toward a stance break gives each attempt a different rhythm.
Give shields another look
If you wrote shields off, version 1.17 raised guard boost on many shields and greatshields and improved parry performance. Higher guard boost means blocking drains less stamina, so you can hold up under more hits. Two cautions: run out of stamina while guarding and you're open to a critical attack, and some enemies can't be parried at all.
Swap your Ash of War or affinity
With the Whetstone Knife from the Gatefront Ruins, you can change your weapon's Ash of War at a Site of Grace. That gives you a different skill, and it can also set an affinity that changes the weapon's scaling and damage type. A skill with more reach, or a different type of damage, can turn a fight that felt impossible into one that's just hard. Some weapons have a unique skill that can't be replaced.
Look for a tool made for that boss
Margit's Shackle is the model. It neutralizes Margit for a moment, giving you free hits or a breather to heal, and an NPC's shop at Murkwater Cave sells it. The lesson for other fights is that the game sometimes hides an answer to a specific boss out in the world, so it pays to explore.
Respec as a last resort
From about halfway through the game, you can reassign your attributes with a rare item called the Larval Tear and a certain NPC. If your build has drifted into a mess, or you want to try a completely different style against one boss, this is the reset button. Larval Tears are rare, so try the other changes first.
If you've tried a couple of these and the boss still has your number, there's one option left, and it's a good one.
Leave and come back stronger
The Tree Sentinel settles any doubt about whether you're supposed to do this. He patrols Limgrave right at the start, he's very tough for a brand-new character, and the official early game tips say to let him pass and return when you're stronger. You choose the order of your fights, and you don't have to beat every powerful enemy the moment you meet it.
To pick where to go instead, compare how many runes a common enemy drops in two areas. Fewer runes means an easier area. A suggested early order is Limgrave, then Liurnia of the Lakes, then Caelid. While you're out there, you'll pick up the things from step two anyway: Golden Seeds, Sacred Tears, Smithing Stones from tunnels, glovewort from catacombs.
One thing to sort out before you walk away is your runes. If they're lying in the boss arena, you get one more death before they're lost, so decide whether a retrieval run is worth it. Also, if you die near a Stake of Marika, you can choose to revive there or at the last Site of Grace you rested at. When you're done with the boss for now, pick the grace.
Nobody can promise the next attempt is the winning one. But coming back with twice the health, a sharper weapon and a spirit at your side gives you far better odds than attempt thirty-one with nothing changed.
FAQ
Do I have to beat the Tree Sentinel?
No. He's skippable. Ride or walk around him, play through more of Limgrave, and return when your health and weapon have caught up.
How much Vigor should I have?
Aim for at least 40 on any build, which gives you 1,450 HP, and 60 later for 1,900. Past each of those points, every level gives noticeably less health.
Can I use Spirit Ashes and summon a player at the same time?
No. Spirits can't be summoned during multiplayer. You can only have one type of spirit out at a time, too.
Why can't I summon my Spirit Ash in this fight?
Spirits only work near a Rebirth Monument, and an icon on the left of the screen shows when one is close. If the icon is there and it still won't work, check that you have enough FP for those ashes and that you're not in a co-op session.
Where do I get Margit's Shackle?
An NPC's shop at Murkwater Cave sells it. Using it in the fight neutralizes Margit for a moment.